22 lines
362 B
C++
22 lines
362 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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class FArchive;
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/**
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* Utility functions
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*/
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class FDisplayClusterConfigurationUtils
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{
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private:
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FDisplayClusterConfigurationUtils() = default;
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public:
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// Returns true if we're serializing a template or archetype. False otherwise.
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static bool IsSerializingTemplate(const FArchive& Ar);
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};
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