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UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Private/DisplayClusterConfigurationUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
362 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FArchive;
/**
* Utility functions
*/
class FDisplayClusterConfigurationUtils
{
private:
FDisplayClusterConfigurationUtils() = default;
public:
// Returns true if we're serializing a template or archetype. False otherwise.
static bool IsSerializingTemplate(const FArchive& Ar);
};