Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMedia/Private/Input/DisplayClusterMediaInputCameraFull.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
424 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/DisplayClusterMediaInputCameraBase.h"
/**
* Camera input adapter (full frame)
*/
class FDisplayClusterMediaInputCameraFull
: public FDisplayClusterMediaInputCameraBase
{
public:
FDisplayClusterMediaInputCameraFull(
const FString& MediaId,
const FString& ClusterNodeId,
const FString& CameraId,
UMediaSource* MediaSource
);
};