Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMultiUser/DisplayClusterMultiUser.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
433 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterMultiUser : ModuleRules
{
public DisplayClusterMultiUser(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ConcertSyncClient",
"DisplayClusterConfiguration",
"Engine",
"MediaAssets"
});
}
}