48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Device/DeviceBuffer.h"
|
|
#include "Data/RawBuffer.h"
|
|
|
|
#define UE_API TEXTUREGRAPHENGINE_API
|
|
|
|
class Device;
|
|
class Device_Mem;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// This is simply a wrapper around RawBuffer. Must be owned by the
|
|
/// CPU device (though that can change in the future)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
class DeviceBuffer_Mem : public DeviceBuffer
|
|
{
|
|
protected:
|
|
UE_API virtual DeviceBuffer* CreateFromRaw(RawBufferPtr RawObj) override;
|
|
UE_API virtual DeviceBuffer* CreateFromDesc(BufferDescriptor NewDesc, CHashPtr NewHashValue) override;
|
|
|
|
UE_API void Allocate();
|
|
UE_API virtual AsyncBufferResultPtr TransferFrom(DeviceBufferRef& Source) override;
|
|
|
|
public:
|
|
UE_API DeviceBuffer_Mem(Device_Mem* Device, BufferDescriptor Desc, CHashPtr HashValue);
|
|
UE_API DeviceBuffer_Mem(Device_Mem* Device, RawBufferPtr RawObj);
|
|
UE_API virtual ~DeviceBuffer_Mem() override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// DeviceBuffer implementation
|
|
//////////////////////////////////////////////////////////////////////////
|
|
UE_API virtual RawBufferPtr Raw_Now() override;
|
|
UE_API virtual size_t MemSize() const override;
|
|
UE_API virtual AsyncBufferResultPtr Bind(const BlobTransform* Transform, const ResourceBindInfo& BindInfo) override;
|
|
|
|
/// With base implementations
|
|
//virtual void Release() override;
|
|
UE_API virtual bool IsCompatible(Device* Dev) const override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// Inline functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
};
|
|
|
|
#undef UE_API
|