29 lines
791 B
C++
29 lines
791 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Device/Device.h"
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#define UE_API TEXTUREGRAPHENGINE_API
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class Device_Mem : public Device
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{
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protected:
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UE_API Device_Mem(DeviceType Type, DeviceBuffer* BufferFactory);
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public:
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UE_API Device_Mem();
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UE_API virtual ~Device_Mem() override;
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virtual FString Name() const override { return "Device_Mem"; }
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UE_API virtual void Update(float Delta) override;
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UE_API virtual void AddNativeTask(DeviceNativeTaskPtr Task) override;
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//////////////////////////////////////////////////////////////////////////
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/// Static functions
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//////////////////////////////////////////////////////////////////////////
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static UE_API Device_Mem* Get();
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};
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#undef UE_API
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