32 lines
1002 B
C++
32 lines
1002 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Device/DeviceBuffer.h"
|
|
|
|
#define UE_API TEXTUREGRAPHENGINE_API
|
|
|
|
class Device_Null;
|
|
|
|
class DeviceBuffer_Null : public DeviceBuffer
|
|
{
|
|
protected:
|
|
UE_API virtual DeviceBuffer* CreateFromRaw(RawBufferPtr rawBuffer) override;
|
|
UE_API virtual DeviceBuffer* CreateFromDesc(BufferDescriptor desc, CHashPtr hash) override;
|
|
|
|
UE_API virtual AsyncBufferResultPtr TransferFrom(DeviceBufferRef& source);
|
|
|
|
public:
|
|
UE_API DeviceBuffer_Null(Device_Null* device, BufferDescriptor desc, CHashPtr hash);
|
|
UE_API virtual ~DeviceBuffer_Null();
|
|
|
|
UE_API virtual RawBufferPtr Raw_Now();
|
|
UE_API virtual size_t MemSize() const;
|
|
UE_API virtual AsyncBufferResultPtr Bind(const BlobTransform* transform, const ResourceBindInfo& bindInfo) override;
|
|
UE_API virtual bool IsValid() const;
|
|
UE_API virtual bool IsNull() const;
|
|
UE_API virtual bool IsTransient() const override;
|
|
};
|
|
|
|
#undef UE_API
|