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UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphEngine/Device/Null/Device_Null.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
658 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/Device.h"
#define UE_API TEXTUREGRAPHENGINE_API
class Device_Null : public Device
{
protected:
UE_API virtual void Collect(DeviceBuffer* Buffer) override;
public:
UE_API Device_Null();
UE_API virtual ~Device_Null() override;
virtual FString Name() const override { return "Device_Null"; }
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static UE_API Device_Null* Get();
};
#undef UE_API