32 lines
697 B
C++
32 lines
697 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include <memory>
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#define UE_API TEXTUREGRAPHENGINE_API
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DECLARE_LOG_CATEGORY_EXTERN(LogRenderDocTextureGraph, Log, All);
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namespace TextureGraphEditor
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{
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class RenderDocManager
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{
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public:
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UE_API RenderDocManager();
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UE_API ~RenderDocManager();
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UE_API void Initialize();
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UE_API void CaptureNextBatch();
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UE_API void CapturePreviousBatch();
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UE_API void BeginCapture();
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UE_API void EndCapture();
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UE_API void CaptureNextBatchHistogram();
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};
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typedef std::unique_ptr<RenderDocManager> RenderDocManagerPtr;
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}
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#undef UE_API
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