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UnrealEngine/Engine/Plugins/TraceUtilities/Source/InsightsEditor/Private/InsightsEditorModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
719 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IInsightsEditorModule.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogInsightsEditor, Log, All)
namespace UE::InsightsEditor
{
class FInsightsEditorModule : public IInsightsEditorModule
{
public:
//~ Begin IInsightsEditorModule Interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual void SetStartAnalysisOnInsightsWindowCreated(bool InValue) { bStartAnalysisOnInsightsWindowCreated = InValue; };
//~ End IInsightsEditorModule Interface
private:
void StartTraceAnalysis();
private:
bool bStartAnalysisOnInsightsWindowCreated = true;
};
} // namespace UE::InsightsEditor