Files
UnrealEngine/Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateMachineGraph/SceneStateMachineGraph.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

46 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneStateMachineGraph : ModuleRules
{
public SceneStateMachineGraph(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"SceneState",
"SceneStateEvent",
"SceneStateBinding",
"SceneStateTransitionGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Slate",
"SlateCore",
"ToolMenus",
});
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"GraphEditor",
"SceneStateEditor",
"StructUtilsEditor",
"UnrealEd",
});
}
}
}