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UnrealEngine/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_ToggleFlag.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
586 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BehaviorTree/BTTaskNode.h"
#include "TestBTTask_ToggleFlag.generated.h"
UCLASS(meta=(HiddenNode))
class UTestBTTask_ToggleFlag : public UBTTaskNode
{
GENERATED_BODY()
public:
UTestBTTask_ToggleFlag(const FObjectInitializer& ObjectInitializer);
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
UPROPERTY()
int32 LogIndex;
UPROPERTY()
FName KeyName;
UPROPERTY()
int32 NumToggles;
UPROPERTY()
TEnumAsByte<EBTNodeResult::Type> TaskResult;
};