Files
UnrealEngine/Engine/Source/Developer/AudioSettingsEditor/Public/TargetPlatformAudioCustomization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

52 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "AudioPluginUtilities.h"
#define UE_API AUDIOSETTINGSEDITOR_API
class FAudioPluginWidgetManager
{
public:
UE_API FAudioPluginWidgetManager();
UE_API ~FAudioPluginWidgetManager();
/* Builds out the audio category for a specific audio section for a platform settings page. */
UE_API void BuildAudioCategory(IDetailLayoutBuilder& DetailLayout, const FString& PlatformName, const UStruct* ClassOuterMost = nullptr);
/** Creates widget from a scan of loaded audio plugins for an individual plugin type. */
UE_API TSharedRef<SWidget> MakeAudioPluginSelectorWidget(const TSharedPtr<IPropertyHandle>& PropertyHandle, EAudioPlugin AudioPluginType, const FString& PlatformName);
private:
/** Handles when a new plugin is selected. */
static UE_API void OnPluginSelected(FString PluginName, TSharedPtr<IPropertyHandle> PropertyHandle);
UE_API void OnPluginTextCommitted(const FText& InText, ETextCommit::Type CommitType, EAudioPlugin AudioPluginType, TSharedPtr<IPropertyHandle> PropertyHandle);
UE_API FText OnGetPluginText(EAudioPlugin AudioPluginType);
private:
/** Cached references to text for Spatialization, Reverb and Occlusion settings */
TSharedPtr<FText> SelectedReverb;
TSharedPtr<FText> SelectedSpatialization;
TSharedPtr<FText> SelectedOcclusion;
TSharedPtr<FText> SelectedSourceDataOverride;
TSharedPtr<FText> ManualSpatializationEntry;
TSharedPtr<FText> ManualReverbEntry;
TSharedPtr<FText> ManualOcclusionEntry;
TSharedPtr<FText> ManualSourceDataOverrideEntry;
TArray<TSharedPtr<FText>> SpatializationPlugins;
TArray<TSharedPtr<FText>> SourceDataOverridePlugins;
TArray<TSharedPtr<FText>> ReverbPlugins;
TArray<TSharedPtr<FText>> OcclusionPlugins;
};
#undef UE_API