39 lines
1014 B
C++
39 lines
1014 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#define UE_API HIERARCHICALLODUTILITIES_API
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class FHierarchicalLODProxyProcessor;
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class IHierarchicalLODUtilities;
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class IHierarchicalLODUtilitiesModule : public IModuleInterface
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{
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public:
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virtual FHierarchicalLODProxyProcessor* GetProxyProcessor() = 0;
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virtual IHierarchicalLODUtilities* GetUtilities() = 0;
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};
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/**
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* IHierarchicalLODUtilities module interface
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*/
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class FHierarchicalLODUtilitiesModule : public IHierarchicalLODUtilitiesModule
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{
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public:
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UE_API virtual void ShutdownModule() override;
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UE_API virtual void StartupModule() override;
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/** Returns the Proxy processor instance from within this module */
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UE_API virtual FHierarchicalLODProxyProcessor* GetProxyProcessor() override;
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UE_API virtual IHierarchicalLODUtilities* GetUtilities() override;
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private:
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FHierarchicalLODProxyProcessor* ProxyProcessor;
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IHierarchicalLODUtilities* Utilities;
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};
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#undef UE_API
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