Files
UnrealEngine/Engine/Source/Developer/IOS/IOSTargetPlatform/Private/IOSTargetPlatformModule.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
872 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Interfaces/ITargetPlatformModule.h"
#include "Modules/ModuleManager.h"
#include "Common/TargetPlatformBase.h"
/**
* Module for iOS as a target platform
*/
class FIOSTargetPlatformModule : public ITargetPlatformModule
{
public:
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
{
}
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms, TArray<ITargetPlatformSettings*> TargetPlatformSettings, TArray<ITargetPlatformControls*> TargetPlatformControls)
{
for (ITargetPlatformControls* TargetPlatformControlsIt : TargetPlatformControls)
{
TargetPlatforms.Add(new FTargetPlatformMerged(TargetPlatformControlsIt->GetTargetPlatformSettings(), TargetPlatformControlsIt));
}
}
};
IMPLEMENT_MODULE(FIOSTargetPlatformModule, IOSTargetPlatform);