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UnrealEngine/Engine/Source/Developer/IoStoreUtilities/Public/LooseFilesCookArtifactReader.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
575 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CookArtifactReaderCommon.h"
class FLooseFilesCookArtifactReader
: public FCookArtifactReaderCommon
{
public:
FLooseFilesCookArtifactReader() = default;
IOSTOREUTILITIES_API bool FileExists(const TCHAR* Filename) override;
IOSTOREUTILITIES_API int64 FileSize(const TCHAR* Filename) override;
IOSTOREUTILITIES_API IFileHandle* OpenRead(const TCHAR* Filename) override;
IOSTOREUTILITIES_API bool IterateDirectory(const TCHAR* Directory, IPlatformFile::FDirectoryVisitor& Visitor) override;
};