Files
UnrealEngine/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
745 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherServices : ModuleRules
{
public LauncherServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
});
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DesktopPlatform",
"SessionMessages",
"SourceCodeAccess",
"TargetPlatform",
"UnrealEdMessages",
"Json",
"TurnkeyIO",
"Zen"
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
});
}
}
}