Files
UnrealEngine/Engine/Source/Developer/Mac/MacTargetPlatform/MacTargetPlatform.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
552 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MacTargetPlatform : ModuleRules
{
public MacTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
SDKVersionRelevantPlatforms.Add(UnrealTargetPlatform.Mac);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
"MacTargetPlatformSettings",
"MacTargetPlatformControls",
}
);
if (Target.bCompileAgainstEngine)
{
PublicIncludePathModuleNames.Add("Engine");
}
}
}