Files
UnrealEngine/Engine/Source/Developer/NaniteBuilder/NaniteBuilder.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
870 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
// NaniteBuilder module is an editor module
public class NaniteBuilder : ModuleRules
{
public NaniteBuilder(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
StaticAnalyzerDisabledCheckers.Add("core.StackAddressEscape");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"NaniteUtilities",
"QuadricMeshReduction",
}
);
PrivateIncludePathModuleNames.Add("MeshUtilitiesCommon");
AddEngineThirdPartyPrivateStaticDependencies(Target, "metis");
AddEngineThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Embree");
}
}
}