Files
UnrealEngine/Engine/Source/Editor/AIGraph/Classes/AIGraph.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

72 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Set.h"
#include "Containers/UnrealString.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "HAL/Platform.h"
#include "UObject/UObjectGlobals.h"
#include "AIGraph.generated.h"
#define UE_API AIGRAPH_API
class FArchive;
class UEdGraphPin;
class UObject;
UCLASS(MinimalAPI)
class UAIGraph : public UEdGraph
{
GENERATED_UCLASS_BODY()
UPROPERTY()
int32 GraphVersion;
UE_API virtual void OnCreated();
UE_API virtual void OnLoaded();
UE_API virtual void Initialize();
UE_API virtual void UpdateAsset(int32 UpdateFlags = 0);
UE_API virtual void UpdateVersion();
UE_API virtual void MarkVersion();
UE_API virtual void OnSubNodeDropped();
UE_API virtual void OnNodesPasted(const FString& ImportStr);
UE_API bool UpdateUnknownNodeClasses();
UE_DEPRECATED(5.6, "This method was only used to fetch error messages and log them. It has been renamed to better fit its purpose. Use UpdateErrorMessages instead.")
UE_API void UpdateDeprecatedClasses();
/** Sets error messages and logs errors about nodes. */
UE_API void UpdateErrorMessages();
UE_API void RemoveOrphanedNodes();
UE_API void UpdateClassData();
UE_API bool IsLocked() const;
UE_API void LockUpdates();
UE_API void UnlockUpdates();
//~ Begin UObject Interface.
UE_API virtual void Serialize(FArchive& Ar) override;
//~ End UObject Interface.
protected:
/** if set, graph modifications won't cause updates in internal tree structure
* flag allows freezing update during heavy changes like pasting new nodes
*/
uint32 bLockUpdates : 1;
UE_API virtual void CollectAllNodeInstances(TSet<UObject*>& NodeInstances);
UE_API virtual bool CanRemoveNestedObject(UObject* TestObject) const;
UE_API virtual void OnNodeInstanceRemoved(UObject* NodeInstance);
UE_API UEdGraphPin* FindGraphNodePin(UEdGraphNode* Node, EEdGraphPinDirection Dir);
};
#undef UE_API