Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_LinkedAnimGraph.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
883 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintExtension_LinkedAnimGraph.h"
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_LinkedAnimGraphBase.h"
#include "IAnimBlueprintCompilerCreationContext.h"
#include "IAnimBlueprintCompilationContext.h"
#include "IAnimBlueprintGeneratedClassCompiledData.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimBlueprintExtension_LinkedAnimGraph)
void UAnimBlueprintExtension_LinkedAnimGraph::HandlePreProcessAnimationNodes(TArrayView<UAnimGraphNode_Base*> InAnimNodes, IAnimBlueprintCompilationContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData)
{
for(UAnimGraphNode_Base* AnimNode : InAnimNodes)
{
if(UAnimGraphNode_LinkedAnimGraphBase* LinkedAnimGraphBase = Cast<UAnimGraphNode_LinkedAnimGraphBase>(AnimNode))
{
LinkedAnimGraphBase->AllocatePoseLinks();
}
}
}