Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ComponentToLocalSpace.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

43 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_ComponentToLocalSpace.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ComponentToLocalSpace
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_ComponentToLocalSpace)
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FText UAnimGraphNode_ComponentToLocalSpace::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_ComponentToLocalSpace_Tooltip", "Convert Component Space Pose to Local Pose");
}
FText UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_ComponentToLocalSpace_Title", "Component To Local");
}
FText UAnimGraphNode_ComponentToLocalSpace::GetMenuCategory() const
{
return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Category", "Animation|Convert Spaces");
}
void UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const
{
DisplayName = TEXT("");
}
#undef LOCTEXT_NAMESPACE