Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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407 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_StateMachine.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_StateMachine
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimGraphNode_StateMachine)
UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCanRenameNode = true;
}