35 lines
928 B
C++
35 lines
928 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphNode_BlendSpaceGraphBase.h"
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#include "AnimNodes/AnimNode_BlendSpaceGraph.h"
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#include "AnimGraphNode_BlendSpaceGraph.generated.h"
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#define UE_API ANIMGRAPH_API
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class FBlueprintActionDatabaseRegistrar;
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class FCompilerResultsLog;
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UCLASS(MinimalAPI)
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class UAnimGraphNode_BlendSpaceGraph : public UAnimGraphNode_BlendSpaceGraphBase
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{
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GENERATED_BODY()
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private:
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_BlendSpaceGraph Node;
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// UEdGraphNode interface
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UE_API virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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// UK2Node interface
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UE_API virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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// UAnimGraphNode_Base interface
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UE_API virtual void BakeDataDuringCompilation(FCompilerResultsLog& MessageLog) override;
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};
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#undef UE_API
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