Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraph.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
928 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_BlendSpaceGraphBase.h"
#include "AnimNodes/AnimNode_BlendSpaceGraph.h"
#include "AnimGraphNode_BlendSpaceGraph.generated.h"
#define UE_API ANIMGRAPH_API
class FBlueprintActionDatabaseRegistrar;
class FCompilerResultsLog;
UCLASS(MinimalAPI)
class UAnimGraphNode_BlendSpaceGraph : public UAnimGraphNode_BlendSpaceGraphBase
{
GENERATED_BODY()
private:
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_BlendSpaceGraph Node;
// UEdGraphNode interface
UE_API virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
// UK2Node interface
UE_API virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
// UAnimGraphNode_Base interface
UE_API virtual void BakeDataDuringCompilation(FCompilerResultsLog& MessageLog) override;
};
#undef UE_API