Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Public/AnimStateEntryNode.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
864 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "Internationalization/Text.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "AnimStateEntryNode.generated.h"
class UObject;
UCLASS(MinimalAPI)
class UAnimStateEntryNode : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual bool CanUserDeleteNode() const override { return false; }
virtual bool CanDuplicateNode() const override { return false; }
//~ End UEdGraphNode Interface
ANIMGRAPH_API UEdGraphNode* GetOutputNode() const;
ANIMGRAPH_API UEdGraphPin* GetOutputPin() const;
};