Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationGraphFactory.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
960 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EdGraphUtilities.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#define UE_API ANIMATIONBLUEPRINTEDITOR_API
struct FAnimationGraphNodeFactory : public FGraphPanelNodeFactory
{
UE_API virtual TSharedPtr<class SGraphNode> CreateNode(class UEdGraphNode* InNode) const override;
};
struct FAnimationGraphPinFactory : public FGraphPanelPinFactory
{
public:
UE_API virtual TSharedPtr<class SGraphPin> CreatePin(class UEdGraphPin* Pin) const override;
};
struct FAnimationGraphPinConnectionFactory : public FGraphPanelPinConnectionFactory
{
public:
UE_API virtual class FConnectionDrawingPolicy* CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override;
};
#undef UE_API