Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimStateEntry.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Internationalization/Text.h"
#include "SGraphNode.h"
#include "Styling/SlateColor.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SGraphPin;
class UAnimStateEntryNode;
struct FGraphInformationPopupInfo;
struct FNodeInfoContext;
class SGraphNodeAnimStateEntry : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeAnimStateEntry){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UAnimStateEntryNode* InNode);
// SNodePanel::SNode interface
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const override;
// End of SNodePanel::SNode interface
// SGraphNode interface
virtual void UpdateGraphNode() override;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) override;
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
virtual void CreatePinWidgets() override;
// End of SGraphNode interface
protected:
FSlateColor GetBorderBackgroundColor() const;
FText GetPreviewCornerText() const;
};