Files
UnrealEngine/Engine/Source/Editor/AnimationBlueprintLibrary/AnimationBlueprintLibrary.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
481 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationBlueprintLibrary : ModuleRules
{
public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"TimeManagement"
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimGraph",
"Engine",
"BlueprintGraph",
"UnrealEd",
}
);
}
}