Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddPinInterface.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

16 lines
434 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_AddPinInterface.h"
#include "Containers/UnrealString.h"
#include "Misc/AssertionMacros.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(K2Node_AddPinInterface)
FName IK2Node_AddPinInterface::GetNameForAdditionalPin(int32 PinIndex)
{
check(PinIndex < GetMaxInputPinsNum());
const FName Name(*FString::Chr(TCHAR('A') + static_cast<TCHAR>(PinIndex)));
return Name;
}