Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Private/K2Node_EnumInequality.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_EnumInequality.h"
//#include "KismetCompiler.h"
#include "Kismet/KismetMathLibrary.h"
#include "Misc/AssertionMacros.h"
#include "UObject/NameTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(K2Node_EnumInequality)
class UClass;
//#include "BlueprintNodeSpawner.h"
//#include "EditorCategoryUtils.h"
//#include "BlueprintActionDatabaseRegistrar.h"
#define LOCTEXT_NAMESPACE "K2Node_EnumInequality"
UK2Node_EnumInequality::UK2Node_EnumInequality(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UK2Node_EnumInequality::GetTooltipText() const
{
return LOCTEXT("EnumInequalityTooltip", "Returns true if A is NOT equal to B (A != B)");
}
FText UK2Node_EnumInequality::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("K2Node_EnumInequality", "NotEqualEnum", "Not Equal (Enum)");
}
void UK2Node_EnumInequality::GetConditionalFunction(FName& FunctionName, UClass** FunctionClass) const
{
FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetMathLibrary, NotEqual_ByteByte);
*FunctionClass = UKismetMathLibrary::StaticClass();
}
#undef LOCTEXT_NAMESPACE