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UnrealEngine/Engine/Source/Editor/CurveEditor/Private/Selection/SelectionUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/ContainersFwd.h"
#include "Templates/SharedPointerFwd.h"
struct FCurveModelID;
struct FCurveEditorSelection;
class FCurveEditor;
namespace UE::CurveEditor
{
enum class ECleanseResult : uint8 { NoStaleKeys, HadStaleKeys };
/** Removes all curve models and keys from InSelection that do not exist in InCurveEditor. */
ECleanseResult CleanseSelection(const TSharedRef<FCurveEditor>& InCurveEditor, FCurveEditorSelection& InSelection);
/** Overload that will only remove 1. those FKeyHandles belonging to curves in InOnlyTheseCurves, 2. the curves in InOnlyTheseCurves. */
ECleanseResult CleanseSelection(const TSharedRef<FCurveEditor>& InCurveEditor, FCurveEditorSelection& InSelection,
TConstArrayView<FCurveModelID> InOnlyTheseCurves
);
}