38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "PropertyHandle.h"
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#define UE_API DETAILCUSTOMIZATIONS_API
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/**
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* Customizes Lighting Channels as a horizontal row of buttons.
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*/
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class FLightingChannelsCustomization : public IPropertyTypeCustomization
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{
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public:
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static UE_API TSharedRef<IPropertyTypeCustomization> MakeInstance();
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FLightingChannelsCustomization(){}
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UE_API virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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UE_API virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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private:
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UE_API FText GetStructPropertyNameText() const;
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UE_API FText GetStructPropertyTooltipText() const;
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UE_API bool IsLightingChannelButtonEditable(uint32 ChildIndex) const;
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UE_API void OnButtonCheckedStateChanged(ECheckBoxState NewState, uint32 ChildIndex) const;
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UE_API ECheckBoxState GetButtonCheckedState(uint32 ChildIndex) const;
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TSharedPtr<IPropertyHandle> LightingChannelsHandle;
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FCheckBoxStyle Style;
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};
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#undef UE_API
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