Files
UnrealEngine/Engine/Source/Editor/EditorConfig/EditorConfig.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
513 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EditorConfig : ModuleRules
{
public EditorConfig(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"EditorSubsystem",
"Engine",
"Json",
"UnrealEd",
} );
}
}
}