33 lines
976 B
C++
33 lines
976 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HomeScreenCommon.h"
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#include "UObject/Object.h"
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#include "HomeScreenSettings.generated.h"
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DECLARE_MULTICAST_DELEGATE_OneParam(FOnLoadAtStartupChanged, EAutoLoadProject)
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// Load on Startup setting is registered with the FEditorLoadingSavingSettingsCustomization in the Loading & Saving Section
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UCLASS(MinimalAPI, config=EditorSettings)
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class UHomeScreenSettings : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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EAutoLoadProject LoadAtStartup = EAutoLoadProject::HomeScreen;
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public:
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MAINFRAME_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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MAINFRAME_API virtual void PostInitProperties() override;
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FOnLoadAtStartupChanged& OnLoadAtStartupChanged() { return OnLoadAtStartupChangedDelegate; }
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private:
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void OnMostRecentProjectEditorSettingChanged(bool bInAutoLoad);
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private:
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FOnLoadAtStartupChanged OnLoadAtStartupChangedDelegate;
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};
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