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UnrealEngine/Engine/Source/Editor/MassEntityEditor/Public/MassEntityEditor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
664 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Logging/TokenizedMessage.h"
#include "MassEntityEditor.generated.h"
#define UE_API MASSENTITYEDITOR_API
USTRUCT()
struct FMassEditorNotification
{
GENERATED_BODY()
EMessageSeverity::Type Severity = EMessageSeverity::Error;
FText Message;
/**
* If set to true then a clickable "see log for details" message will be added to the message log.
* Clicking the message takes the user to the Output Log.
*/
bool bIncludeSeeOutputLogForDetails = false;
UE_API void Show();
};
namespace UE::Mass::Editor
{
const FName MessageLogPageName(TEXT("MassEntity"));
}
#undef UE_API