30 lines
723 B
C++
30 lines
723 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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#include "PropertyHandle.h"
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#define UE_API MOVIESCENETOOLS_API
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class IDetailLayoutBuilder;
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class SCheckBoxList;
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class FMovieScenePlatformConditionCustomization : public IDetailCustomization
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{
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public:
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static UE_API TSharedRef<IDetailCustomization> MakeInstance();
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UE_API virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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UE_API void OnPlatformCheckChanged(int32 Index);
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UE_API TArray<FName> GetCurrentValidPlatformNames();
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TSharedPtr<IPropertyHandle> ValidPlatformsPropertyHandle;
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TSharedPtr<SCheckBoxList> CheckBoxList;
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};
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#undef UE_API
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