Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Public/Conditions/MovieScenePlatformConditionCustomization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
723 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
#include "PropertyHandle.h"
#define UE_API MOVIESCENETOOLS_API
class IDetailLayoutBuilder;
class SCheckBoxList;
class FMovieScenePlatformConditionCustomization : public IDetailCustomization
{
public:
static UE_API TSharedRef<IDetailCustomization> MakeInstance();
UE_API virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
UE_API void OnPlatformCheckChanged(int32 Index);
UE_API TArray<FName> GetCurrentValidPlatformNames();
TSharedPtr<IPropertyHandle> ValidPlatformsPropertyHandle;
TSharedPtr<SCheckBoxList> CheckBoxList;
};
#undef UE_API