41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "WorkflowOrientedApp/WorkflowCentricApplication.h"
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#define UE_API PERSONA_API
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DECLARE_MULTICAST_DELEGATE_OneParam(FOnAttachToolkit, const TSharedRef<IToolkit>&);
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DECLARE_MULTICAST_DELEGATE_OneParam(FOnDetachToolkit, const TSharedRef<IToolkit>&);
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/** Persona asset editor toolkit wrapper, used to auto inject the persona editor mode manager */
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class FPersonaAssetEditorToolkit : public FWorkflowCentricApplication
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{
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public:
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/** FAssetEditorToolkit interface */
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UE_API virtual void CreateEditorModeManager() override;
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// IToolkitHost Interface
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UE_API virtual void OnToolkitHostingStarted(const TSharedRef<class IToolkit>& Toolkit) override;
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UE_API virtual void OnToolkitHostingFinished(const TSharedRef<class IToolkit>& Toolkit) override;
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// Returns the currently hosted toolkit. Can be invalid if no toolkit is being hosted.
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TSharedPtr<IToolkit> GetHostedToolkit() const { return HostedToolkit; }
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FOnAttachToolkit& GetOnAttachToolkit() { return OnAttachToolkit; }
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FOnDetachToolkit& GetOnDetachToolkit() { return OnDetachToolkit; }
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protected:
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UE_API virtual void OnEditorModeIdChanged(const FEditorModeID& ModeChangedID, bool bIsEnteringMode);
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protected:
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FOnAttachToolkit OnAttachToolkit;
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FOnDetachToolkit OnDetachToolkit;
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// The toolkit we're currently hosting.
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TSharedPtr<IToolkit> HostedToolkit;
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};
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#undef UE_API
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