Files
UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SBoneNode.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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674 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PhysicsAssetGraph/SBoneNode.h"
#include "PhysicsAssetGraph/PhysicsAssetGraphNode_Bone.h"
#include "SGraphPin.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#include "PhysicsEngine/ShapeElem.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "PhysicsEngine/AggregateGeom.h"
#include "PhysicsEngine/PhysicsAsset.h"
#define LOCTEXT_NAMESPACE "SBoneNode"
void SBoneNode::Construct(const FArguments& InArgs, UPhysicsAssetGraphNode_Bone* InNode)
{
SPhysicsAssetGraphNode::Construct(SPhysicsAssetGraphNode::FArguments(), InNode);
UpdateGraphNode();
}
#undef LOCTEXT_NAMESPACE