Files
UnrealEngine/Engine/Source/Editor/PhysicsAssetEditor/Public/IPhysicsAssetEditor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
727 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PersonaAssetEditorToolkit.h"
#include "IHasPersonaToolkit.h"
#include "Features/IModularFeature.h"
#include "AssetDefinition.h"
class UPhysicsAsset;
/*-----------------------------------------------------------------------------
IPhysicsAssetEditor
-----------------------------------------------------------------------------*/
class IPhysicsAssetEditor : public FPersonaAssetEditorToolkit, public IHasPersonaToolkit
{
};
class IPhysicsAssetEditorOverride : public IModularFeature
{
public:
static const inline FName ModularFeatureName = "PhysicsAssetEditorOverride";
virtual bool OpenAsset(UPhysicsAsset*) = 0;
};