28 lines
727 B
C++
28 lines
727 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PersonaAssetEditorToolkit.h"
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#include "IHasPersonaToolkit.h"
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#include "Features/IModularFeature.h"
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#include "AssetDefinition.h"
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class UPhysicsAsset;
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/*-----------------------------------------------------------------------------
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IPhysicsAssetEditor
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-----------------------------------------------------------------------------*/
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class IPhysicsAssetEditor : public FPersonaAssetEditorToolkit, public IHasPersonaToolkit
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{
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};
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class IPhysicsAssetEditorOverride : public IModularFeature
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{
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public:
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static const inline FName ModularFeatureName = "PhysicsAssetEditorOverride";
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virtual bool OpenAsset(UPhysicsAsset*) = 0;
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}; |