Files
UnrealEngine/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
662 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IPropertyTableRow
{
public:
virtual TSharedRef< class IDataSource > GetDataSource() const = 0;
virtual bool HasChildren() const = 0;
virtual void GetChildRows( TArray< TSharedRef< class IPropertyTableRow > >& OutChildren ) const = 0;
virtual TSharedRef< class IPropertyTable > GetTable() const = 0;
virtual bool HasCells() const = 0;
virtual TSharedRef< class FPropertyPath > GetPartialPath() const = 0;
virtual void Tick() = 0;
virtual void Refresh() = 0;
DECLARE_EVENT( IPropertyTableRow, FRefreshed );
virtual FRefreshed* OnRefresh() = 0;
};