58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailPropertyRow.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Layout/Visibility.h"
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#include "Misc/Optional.h"
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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#define UE_API PROPERTYEDITOR_API
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// Forward decl
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class FResetToDefaultOverride;
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struct FGeometry;
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/** Widget showing the reset to default value button */
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class SResetToDefaultPropertyEditor : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS( SResetToDefaultPropertyEditor )
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: _NonVisibleState( EVisibility::Hidden )
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{}
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SLATE_ARGUMENT( EVisibility, NonVisibleState )
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SLATE_ARGUMENT( TOptional<FResetToDefaultOverride>, CustomResetToDefault )
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SLATE_END_ARGS()
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UE_API ~SResetToDefaultPropertyEditor();
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UE_API void Construct( const FArguments& InArgs, const TSharedPtr< class IPropertyHandle>& InPropertyHandle );
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private:
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UE_API FText GetResetToolTip() const;
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UE_API EVisibility GetDiffersFromDefaultAsVisibility() const;
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UE_API void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime );
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UE_API FReply OnResetClicked();
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UE_API void UpdateDiffersFromDefaultState();
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private:
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TOptional<FResetToDefaultOverride> OptionalCustomResetToDefault;
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TSharedPtr< class IPropertyHandle > PropertyHandle;
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EVisibility NonVisibleState;
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bool bValueDiffersFromDefault;
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};
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#undef UE_API
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