Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Public/ActorBaseTreeItem.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
611 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISceneOutlinerTreeItem.h"
#include "SceneOutlinerStandaloneTypes.h"
#define UE_API SCENEOUTLINER_API
struct FGuid;
/** A tree item that represents an actor, loaded or unloaded */
struct IActorBaseTreeItem : ISceneOutlinerTreeItem
{
public:
IActorBaseTreeItem(FSceneOutlinerTreeItemType InType) : ISceneOutlinerTreeItem(InType) {}
/** Static type identifier for the base class tree item */
static UE_API const FSceneOutlinerTreeItemType Type;
virtual const FGuid& GetGuid() const =0;
};
#undef UE_API