Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/Public/ActorModeInteractive.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
726 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ActorMode.h"
class FActorModeInteractive : public FActorMode
{
public:
SCENEOUTLINER_API FActorModeInteractive(const FActorModeParams& Params);
SCENEOUTLINER_API virtual ~FActorModeInteractive();
virtual bool IsInteractive() const override { return true; }
protected:
/* Events */
void OnMapChange(uint32 MapFlags);
void OnNewCurrentLevel();
SCENEOUTLINER_API virtual void OnActorLabelChanged(AActor* ChangedActor);
void OnLevelSelectionChanged(UObject* Obj);
void OnObjectsReplaced(const TMap<UObject*, UObject*>& ReplacementMap);
void OnLevelActorRequestsRename(const AActor* Actor);
void OnPostLoadMapWithWorld(UWorld* World);
};