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UnrealEngine/Engine/Source/Editor/SceneOutliner/Public/SceneOutlinerDelegates.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
753 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnrealEdMisc.h"
class FSceneOutlinerDelegates
{
public:
/** Return a single FSceneOutlinerDelegates object */
static FSceneOutlinerDelegates& Get()
{
// return the singleton object
static FSceneOutlinerDelegates Singleton;
return Singleton;
}
/** Broadcasts whenever the current selection changes */
FSimpleMulticastDelegate SelectionChanged;
/** Broadcasts whenever a Component Selection Changes */
DECLARE_MULTICAST_DELEGATE_OneParam(FOnComponentSelectionChanged, class UActorComponent*);
FOnComponentSelectionChanged OnComponentSelectionChanged;
/** Broadcasts whenever a Component has been modified */
FSimpleMulticastDelegate OnComponentsUpdated;
};