Files
UnrealEngine/Engine/Source/Editor/Sequencer/Private/MVVM/ViewModels/SequencerModelUtils.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MVVM/ViewModels/SequencerModelUtils.h"
#include "Algo/Reverse.h"
#include "HAL/PlatformCrt.h"
#include "MVVM/Extensions/IOutlinerExtension.h"
#include "MVVM/Extensions/ITrackExtension.h"
#include "MVVM/ViewModelPtr.h"
#include "MVVM/ViewModels/ViewModel.h"
#include "MVVM/ViewModels/ViewModelIterators.h"
#include "SequencerCoreFwd.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
namespace UE
{
namespace Sequencer
{
TViewModelPtr<ITrackExtension> GetParentTrackNodeAndNamePath(const TViewModelPtr<IOutlinerExtension>& Node, TArray<FName>& OutNamePath)
{
using namespace UE::Sequencer;
OutNamePath.Add(Node->GetIdentifier());
for (const TViewModelPtr<IOutlinerExtension>& Parent : Node.AsModel()->GetAncestorsOfType<IOutlinerExtension>())
{
if (TViewModelPtr<ITrackExtension> Track = Parent.ImplicitCast())
{
Algo::Reverse(OutNamePath);
return Track;
}
OutNamePath.Add(Parent->GetIdentifier());
}
OutNamePath.Empty();
return nullptr;
}
} // namespace Sequencer
} // namespace UE