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UnrealEngine/Engine/Source/Editor/Sequencer/Private/SSequencerBakeTransform.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BakingAnimationKeySettings.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "UObject/StructOnScope.h"
class ISequencer;
class IStructureDetailsView;
class SWindow;
DECLARE_DELEGATE_RetVal_OneParam(FReply, SBakeTransformOnBake, FBakingAnimationKeySettings);
/** Widget allowing baking controls from one space to another */
class SBakeTransformWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SBakeTransformWidget)
: _Sequencer(nullptr)
{}
SLATE_ARGUMENT(ISequencer*, Sequencer)
SLATE_ARGUMENT(FBakingAnimationKeySettings, Settings)
SLATE_EVENT(SBakeTransformOnBake, OnBake)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
virtual ~SBakeTransformWidget() override {}
FReply OpenDialog(bool bModal = true);
void CloseDialog();
private:
//used for setting up the details
TSharedPtr<TStructOnScope<FBakingAnimationKeySettings>> Settings;
ISequencer* Sequencer;
TWeakPtr<SWindow> DialogWindow;
TSharedPtr<IStructureDetailsView> DetailsView;
};