Files
UnrealEngine/Engine/Source/Editor/SkeletalMeshEditor/Private/MeshHierarchyCmd.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

14 lines
327 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/CoreMisc.h"
class FMeshHierarchyCmd : private FSelfRegisteringExec
{
protected:
/** Console commands, see embeded usage statement **/
virtual bool Exec_Editor(UWorld*, const TCHAR* Cmd, FOutputDevice& Ar) override;
};