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UnrealEngine/Engine/Source/Editor/SkeletalMeshEditor/Public/ISkeletalMeshEditor.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
634 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PersonaAssetEditorToolkit.h"
#include "IHasPersonaToolkit.h"
class ISkeletalMeshEditorBinding;
class ISkeletalMeshEditor : public FPersonaAssetEditorToolkit, public IHasPersonaToolkit
{
public:
virtual TSharedPtr<ISkeletalMeshEditorBinding> GetBinding() = 0;
virtual FSimpleMulticastDelegate& OnPreSaveAsset() = 0;
virtual FSimpleMulticastDelegate& OnPreSaveAssetAs() = 0;
virtual TSharedPtr<FUICommandInfo> GetResetBoneTransformsCommand() = 0;
virtual TSharedPtr<FUICommandInfo> GetResetAllBonesTransformsCommand() = 0;
};