Files
UnrealEngine/Engine/Source/Editor/SkeletonEditor/SkeletonEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

58 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SkeletonEditor : ModuleRules
{
public SkeletonEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"ApplicationCore",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"Persona",
"AnimGraph",
"AnimGraphRuntime",
"ContentBrowser",
"AssetRegistry",
"BlueprintGraph",
"Kismet",
"PinnedCommandList",
"ToolMenus",
"EditorWidgets",
"ToolWidgets",
"AnimationCore",
"AnimationWidgets",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Persona",
"AnimationWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"MeshBoneReduction",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"MeshBoneReduction",
}
);
}
}