Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Animation/UMGDetailKeyframeHandler.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
918 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "WidgetBlueprintEditor.h"
#include "IDetailKeyframeHandler.h"
class IPropertyHandle;
class FUMGDetailKeyframeHandler : public IDetailKeyframeHandler
{
public:
FUMGDetailKeyframeHandler( TSharedPtr<class FWidgetBlueprintEditor> InBlueprintEditor );
virtual bool IsPropertyKeyable(const UClass* InObjectClass, const class IPropertyHandle& PropertyHandle) const override;
virtual bool IsPropertyKeyingEnabled() const override;
virtual void OnKeyPropertyClicked(const IPropertyHandle& KeyedPropertyHandle) override;
virtual bool IsPropertyAnimated(const class IPropertyHandle& PropertyHandle, UObject *ParentObject) const override;
virtual EPropertyKeyedStatus GetPropertyKeyedStatus(const IPropertyHandle& PropertyHandle) const override;
private:
TWeakPtr<class FWidgetBlueprintEditor> BlueprintEditor;
};