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UnrealEngine/Engine/Source/Editor/UMGEditor/Public/BlueprintModes/WidgetBlueprintApplicationModes.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Internationalization/Text.h"
#include "UObject/NameTypes.h"
#define UE_API UMGEDITOR_API
/////////////////////////////////////////////////////
// FWidgetBlueprintApplicationModes
// This is the list of IDs for widget blueprint editor modes
struct FWidgetBlueprintApplicationModes
{
// Mode constants
static UE_API const FName DesignerMode;
static UE_API const FName GraphMode;
UE_DEPRECATED(5.3, "DebugMode is deprecated. Use PreviewMode instead.")
static UE_API const FName DebugMode;
static UE_API const FName PreviewMode;
static UE_API FText GetLocalizedMode(const FName InMode);
UE_DEPRECATED(5.3, "IsDebugModeEnabled is deprecated. Use IsPreviewModeEnabled instead.")
static UE_API bool IsDebugModeEnabled();
static UE_API bool IsPreviewModeEnabled();
private:
FWidgetBlueprintApplicationModes() = delete;
};
#undef UE_API